Tired...

Jun. 12th, 2004 08:47 pm
motodraconis: (LavaLamp)
[personal profile] motodraconis
Having been a bit intense over the Green Room toon last week I resolved to rest and do no art today. Even though I'm itching to do stuff but at the same time too tired to draw.
Have made some starts on the new toon in the past couple of weeks. I need to build and design a spaceship. Theoretically, with my love of Sci-fi this shouldn't be too much of a problem, although, do you remember the kid in your art class at school who was a whizz at spaceships? There was always one in every art class, a Star Wars or Star Trek obsessive.
Well......I was not that kid, never was. I was the one looking on in envy. Spaceships are a headache to me, stylish, futuristic, cool, these things elude me.
My problem is, that as soon as I try and design something my Architectural training kicks in and I start thinking things like....

Health and Safety Regulations would surely demand that Escape Pods be placed within easy reach of the bridge and sleeping quarters....

Where would be the optimum place to site sanitary fittings, toilets, washrooms and the like? En-suite to the bedrooms? Close to the working area? Is the Ship of a size and public enough to require male, female and non-gendered alien toilets?

Hell, would aliens need such things as bidets and urinals?

What are the thermal and acoustic requirements of living in space? Surely Double Glazing would be the bare minimum requirement...

What would be the optimum space required for a standard cargo hold? Where should a cargo hold be sited to enable safe, swift and efficient loading of cargo?


And so it goes on.....

Date: 2004-06-12 01:22 pm (UTC)
From: [identity profile] dragondazd.livejournal.com
lol

reminds me of when I was designing my 'dream horse ranch' hehe nothing wrong with that. Go nuts and think it out to the minutest detail. It's fun if nothing else!

Date: 2004-06-12 01:40 pm (UTC)
From: [identity profile] djtomservo.livejournal.com
No art? A day without art is like a day without. . .stuff. It's funny though, I have the same problem with characters, when I'm designing characters my way too many years of martial arts training usually ends influencing my designs, which i guess is cool. . .

Re: Ship stuff

Date: 2004-06-12 04:44 pm (UTC)
From: [identity profile] djtomservo.livejournal.com
check this out btw, hijacked the link from blenderwars:

Proteus Interior (http://www.cloudster.com/Sets&Vehicles/Proteus/ProteusMockupInterior.htm)

Pretty old school and maybe smaller scale than what you're looking for but maybe a start. . .

Re: Excellent!

Date: 2004-06-14 04:46 am (UTC)
From: [identity profile] motodraconis.livejournal.com
Old school is good! Those pics are perfect.

(Dig the scary new icon!)

Re: Excellent!

Date: 2004-06-14 11:30 am (UTC)
From: [identity profile] djtomservo.livejournal.com
You might also check SciFi 3d (http://www.scifi3d.com). In the star wars section they have some models of parts of ship and space station interiors modeled after the movies. Nothing really complete, but maybe good for a starting point. . .

Date: 2004-06-14 04:31 am (UTC)
From: [identity profile] ingaborg.livejournal.com
The sad thing is that real architects (with I'm sure some notable exceptions) have a tendency to forget about such things as toilets: apparently they are particularly prone to forget that in for example theatres, it would be a good idea to have more toilets for women than for men...I heard it on radio 4 so it must be true.

So, go you! Design a practical spaceship! The toilets must of course vent to the bio-dome where the effluent will be used as fertiliser...

Date: 2004-06-14 04:56 am (UTC)
From: [identity profile] motodraconis.livejournal.com
A bio-dome? I hadn't thought of that, hmmmm. :-)

Lack-lustre practicality was always my downfall on the architecture course. They wanted crazy art-sculpture, not honest buildings. One day I freaked out and presented a dead fish screwed to a shard of perspex as my course work.

It was supposed to be a sarcastic protest at the stupidity of our so called training as Architects. Unfortunately they took it seriously and gave me one of the highest marks I ever got on that wretched course. (Bum!)

Date: 2004-06-14 05:00 am (UTC)
From: [identity profile] ingaborg.livejournal.com
That's pretty ghastly...did you, like me, laugh a lot at the recent fire in the warehouse?

Date: 2004-06-14 05:06 am (UTC)
From: [identity profile] motodraconis.livejournal.com
Laugh? I nearly wet myself!

Date: 2004-06-14 07:16 am (UTC)
From: [identity profile] ingaborg.livejournal.com
It was a good moment.

That fire

Date: 2004-06-19 12:08 pm (UTC)
From: [identity profile] eharris.livejournal.com
As Motodraconis did, I laughed so much!

The overall quality of art went up after that lot was removed from the equation.

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