motodraconis (
motodraconis) wrote2008-05-29 11:46 pm
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Me at 28.

People are always saying to me - "You used to work in computer games? How on earth could you bear to leave?"
How on earth indeed.
To be fair, it wasn't always this bad. There were times when I literally couldn't wait to run into work and get cracking on the projects, I'd get up early just to go to work early, and all the team are your bestest mates EVA.
But most of the time, it'd be like this, and you hated it and everyone. Well, not everyone, Team leader and the divas. (There's always at least one sodding diva.)
When it's going well, it's the best job ever, when it's going badly, it's the worst job ever.
Not finished yet - another picture to come - present day.
Large version with extra labels can be found here on flickr.
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Bottoms about the academia - I'd rather toyed with the idea of one day doing a sabbatical in the US, but if it's like that, no. (And I don't go to church, so I'd have no escape.)
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I'd still be happy to go over again on a sabbatical, as it's a bit different from working there (UK contract!) and there'd be less pressure to do the hours. And even if I went to work there, then I'd be more able to be forceful about hours than when in a new country on my own without a support network for the whole saying no thing!
:)
Bleedin' hell
When we worked in the US for a year we had some crunch times, as you do with a project; but generally we found that our american colleagues worked on a rather 'presenteeism' basis, to coin a phrase. That is, showing up and visibly putting in the hours were what they cared about, more than necessarily getting all the tasks done that needed to be done... The non-US lot felt rather superior in terms of actual efficiency I must say, though also we did overall have more experience in doing projects, which helped.
Re: Bleedin' hell
Bah, it annoyed me, I was under a lot of pressure to work long hours and I did, but I'd refuse point blank to work beyond a certain hour of the night as the work I'd do would be a waste of time. I'd do more and better fresh after a proper nights sleep. (Especially animation, you need a clear head and high levels of concentration for animation, jolt cola won't cut it.)
I'd get bollocked though, for insisting on going home at 9pm (having got in at 8am!)
As for evil Team Leader, he and his wife went to the US where they succeeded in pissing off even their American teams with their demands for ludicrous overworking. They got wonderfully and hilariously slagged off on Fatbabies (a one-time famous games dev forum.)
Ha!
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I've only had to pull silly silly hours (sleeping under my desk kind of silly) twice: once when I needed to recover a lot of data from a very battered storage device ASAP and once when I was working on a project with an USAnian client and late delivery meant rather large financial penalties.
Even doing a "regular" working week, after 8 months or so without a long break I'm a completely burnt out shell of an software engineer, literally getting by on automatic. After a couple of days on those silly stints, I had managed two things: to cement a position as a "great" technical muck-mover ("We're in shit! Call in the man with the shovel!"), and to completely lose any semblance of sanity that I had managed to pretend to have.
I fell your pain.
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ah we're so similar in some ways lol
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That picture brought me one of the biggest web-induced smiles in a long time, ta! Nicely drawn too.
It's a bit... touches a nerve, you know :-)
For a little while I did 90 hour weeks at Rebellion. That was really stupid of me - 10 years later, I still feel affected by it.
if i'd become a games team leader i might have become the one you're talking about...
These days, I'm not even *awake* for 100 hours a week!
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